Full Version: https://store.steampowered.com/app/3810010/Overdrawn

Overdrawn is a roguelike deckbuilder that twists blackjack into a tactical battle. Cards in your hand have hidden values and are revealed when played. Win the hand and deal some damage! This isn’t just luck, your cards have unique abilities which manipulate the game in your favor.



Twist the rules of blackjack by playing custom cards from your hand. Each card in your hand shows a range of possible values (like 1–5). When played, its true value is revealed and added to your total. Get as close to 21 as possible without going over. Win the hand and deal some damage! 

Choose the cards you play wisely! Some cards will increase your strength to deal more damage or gain shield to absorb hits.


Purchase cards with unique abilities to gain an advantage against the dealers.

Customize your card's suits and possible values while building a powerful deck! Each run the cards possible values and suits are randomized to make each run feel different!

Full Version Features: 

5+ hours of gameplay & loads of replay ability 

100+ playing cards and permanent abilities (DNA)

Steam Achievements 

Steam Leaderboards 

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorRethuna
GenreCard Game
Made withUnity
Tagsblackjack, Casual, Deck Building, Roguelike
LinksSteam

Development log

Comments

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Hello, our team recently participated in a game jam and our project involves a deckbuilder around black jack. We were not aware of this game back then but we have been playing it to see how you solved some of the problems we are facing. You did an amazing job. The scope of our game is simpler and we’ll probably evolve it to a more beginner audience. If anyone is curious it’s available right here on itch and we’d appreciate any feedback. https://josepvalls.itch.io/biscuits

Fun game! The blackjack mechanic is really cool, easy to understand but challenging to play around. I also really like the artstyle for the cards!

Few points of feedback:

  • Even for beginner difficulty, the game felt far too easy. I was never below 18 HP
  • Not sure if this had to do with your game or itch.io, but the mouse input was lagging behind half a second in fullscreen mode
  • The music is nice, but I don’t think it fits this type of game personally

Overall great game! had a good time playing

Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- This game seems super polished in terms of UX / and graphics!

- Love the synth music. I think it also really matches the aesthetic and color palette

- Possible card value tip is a bit hard to understand when I started.

- I am confused how damage is dealt -- I thought if I go over the count. I would deal X damage over the count.

- I might have missed the info, but when I go over 21. I take damage.

- .. it took me a while to realize this was blackjack! 

- When you hover over artifact in deck view, the BG is yellow, which easily blends in with the bg of the current screen (not sure if intended)

- Hard to tell when I buy / choose things if they are cards / artifacts / instant use

- Beginning of it was overwhelming, but after I played a few rounds I got the hang of it.

- Wondering what's the benefit of ending turn with no cards played (my guess is there a chance you have a hand of 1 time cards and don't want to play any of them?)

- I like the way you made the demo. It makes it clear that this is not the full version and to get it on steam!

Sometimes people -- including myself didn't do that, which I feel might give people the wrong impression about which one is the latest version. 

- Having features locked behind the demo I think is very effective to get the player to want to get the full game on steam.

- Sometimes it's hard for me to notice the buffs to strength or when the dealer effects get triggered.

- For quite a few rounds.. I only chose one of my rewards not all of them. 

- The feeling of hitting 21 feels very satisfying.

- When player is dealt the killing blow. The animation goes too fast and sometimes it's hard to know what happened.

- I thought I could use my thorns card after I went over 21

- I feel like I didn't have enough time to build up a deck with synergies. Maybe it's because I couldn't get past the elite!


Bugs:

- Player can remove artifact after game ends

- When you go over 21, the overage amount collides with the 21 number

- If you hover in the middle of the artifact, you don't get to see the tooltip.

- On claim rewards for the first card clicked

--> if you click the left card, the continue button pops up

--> if you click the right card, continue button doesn't pop up.


Suggestions:

- It's a bit difficult for me to calculate how much damage I will do, or the enemy will do. Maybe a working counter somewhere on the board would be good. for example +2 means you'd deal +2 damage, -2 means you'd take 2 damage. Especially when it's a calculation of: (extra value over the targets cards) + (owner attack) - (target defense) -- it can get quite difficult.

- When count is empty for player, maybe it can set it to 0 by default

- Card ability tip in tutorial seems not needed.

- Block tip in tutorial can probably just say "Blocks incoming damage"

- For the tutorial,  "continue" might make more sense then "dismiss"

- First time tutorial says (Like 1-11, could probably just say 1-11 unless there are values then that)

- Could use a hover effect on card when in the "choose one screen"

- Continue button missing hover effect (compared to other buttons, i.e Reroll, freeze items, advance)

- Remove a card missing hover effect

- For items you cannot afford in shop, maybe it should be greyed out or have red text for the value, so player can get a quick glimpse of what they can buy in the shop

- So when I discard my artifact. It seems to not have given me money or anything. Would there be a point of me discarding my artifact during the shop?

- For characters that end your turn if you play a certain suit -- I feel like the player could get a tip when hovering over that card or something. The debuff caught me off guard more than a couple times.

I absolutely love the cards their design! 

Thank you!